mardi 19 août 2014

TIME TO PLAY ! (Demo)

Hi everybody,

At last I can offer you the demo.
Please, be indulgent : this game is a (very) short demo.
Be assure that you are going to have a good overview of the game.



Of course you will see the big potential of ARGS, too.
Drop an eye at :  www.arcadegamestudio.com
                          https://twitter.com/bruneras_com



 I am very impatient to read your comments and suggestions.
davidy2791@gmail.com   (en français aussi)

 GET IT right now, HERE :

https://drive.google.com/file/d/0B5LizaE3gEZBWkFyYWFNOFBfNGc/edit?usp=sharing


Davidy

mercredi 30 juillet 2014

ARGS Limitations

Hi everybody !

Beware, this is not a real level.

It is just a test to show ARGS limitation to Master Bruneras.
I think "life" of objects is too short when they are out of player's view.

It is very bad for platform object in a long distance between A to B point.

Sorry for this "lost age" quality  video (80's ?)


Stay tune...

samedi 5 juillet 2014

dimanche 19 janvier 2014

Happy new year 2014 !

Main resolution for 2014 : release GNG2 before summer holidays. But, i could bring you an entire level demo very soon. This could be "Hell level", because it is the most developped trial in GNG2.

 This level is pretty...hot !

Not a tower defense game.
Arthur : "Are you sure ?"

Big tower : big problem.

"Hey, i'm thirsty!"

toasty ! 
(MK tribute)
"Wow, i'm out of bound !"
("Royaume du Yaourt à boire"  tribute)

"Hey Toby, 'play ball with me ?"

"Ok, Toby, ok : you win !"

A mighty Boss is on approach...

"Where is the key :  I see nothing under this cloud ?!"

Stay tune...


vendredi 27 décembre 2013


Before leaving 2013, let me introduce you a new challenging Boss...
Three deadly heads : each head is powered with unique deadly breath : fire, ice and finally spiritual fire !

A hard key to catch !




This is a new tough Boss : Hydla !






dimanche 6 octobre 2013