mercredi 26 novembre 2014

More screenshots

Today, i say hello to Greece from France !
Ok, i give you some new screenshots (and after, ' going to bed) :

You should know something about this monster : CAPCOM have designed it a long time ago for Ghouls and ghost  (c) but finaly, this one never appear in the final release !

Now, he is going to raise from his grave.... ;-)

Petit message personnel  pour Erikrom de GAMOPAT.COM :  je suis malade, certes, mais je me soigne.  
De plus j'ai un grand manteau, ne t'inquiète pas ;-)

Stay tune !

mardi 19 août 2014


Hi everybody,

At last I can offer you the demo.
Please, be indulgent : this game is a (very) short demo.
Be assure that you are going to have a good overview of the game.

Of course you will see the big potential of ARGS, too.
Drop an eye at :

 I am very impatient to read your comments and suggestions.   (en français aussi)

 GET IT right now, HERE :


mercredi 30 juillet 2014

ARGS Limitations

Hi everybody !

Beware, this is not a real level.

It is just a test to show ARGS limitation to Master Bruneras.
I think "life" of objects is too short when they are out of player's view.

It is very bad for platform object in a long distance between A to B point.

Sorry for this "lost age" quality  video (80's ?)

Stay tune...

dimanche 19 janvier 2014

Happy new year 2014 !

Main resolution for 2014 : release GNG2 before summer holidays. But, i could bring you an entire level demo very soon. This could be "Hell level", because it is the most developped trial in GNG2.

 This level is !

Not a tower defense game.
Arthur : "Are you sure ?"

Big tower : big problem.

"Hey, i'm thirsty!"

toasty ! 
(MK tribute)
"Wow, i'm out of bound !"
("Royaume du Yaourt à boire"  tribute)

"Hey Toby, 'play ball with me ?"

"Ok, Toby, ok : you win !"

A mighty Boss is on approach...

"Where is the key :  I see nothing under this cloud ?!"

Stay tune...